◆ Vector3D_DefaultValues_ShouldBeZero()
void UnitySensors.Tests.Editor.Vector3DBasicTests.Vector3D_DefaultValues_ShouldBeZero |
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◆ Vector3D_DoubleToFloatConversion_ShouldHandlePrecision()
void UnitySensors.Tests.Editor.Vector3DBasicTests.Vector3D_DoubleToFloatConversion_ShouldHandlePrecision |
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◆ Vector3D_PrecisionComparison_ShouldShowDifferences()
void UnitySensors.Tests.Editor.Vector3DBasicTests.Vector3D_PrecisionComparison_ShouldShowDifferences |
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◆ Vector3D_ReflectionAccess_ShouldBeAccessible()
void UnitySensors.Tests.Editor.Vector3DBasicTests.Vector3D_ReflectionAccess_ShouldBeAccessible |
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◆ Vector3D_UnityVector3Compatibility_ShouldWork()
void UnitySensors.Tests.Editor.Vector3DBasicTests.Vector3D_UnityVector3Compatibility_ShouldWork |
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◆ Vector3D_VectorOperations_ShouldWorkWithDoubles()
void UnitySensors.Tests.Editor.Vector3DBasicTests.Vector3D_VectorOperations_ShouldWorkWithDoubles |
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The documentation for this class was generated from the following file: