◆ SetUp()
void UnitySensors.Tests.Runtime.UnitySensorRuntimeTests.SetUp |
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◆ TearDown()
void UnitySensors.Tests.Runtime.UnitySensorRuntimeTests.TearDown |
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◆ UnitySensors_Assembly_ShouldBeLoaded()
IEnumerator UnitySensors.Tests.Runtime.UnitySensorRuntimeTests.UnitySensors_Assembly_ShouldBeLoaded |
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◆ UnitySensors_BasicGameObject_ShouldWork()
IEnumerator UnitySensors.Tests.Runtime.UnitySensorRuntimeTests.UnitySensors_BasicGameObject_ShouldWork |
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◆ UnitySensors_Camera_ShouldBeAddable()
IEnumerator UnitySensors.Tests.Runtime.UnitySensorRuntimeTests.UnitySensors_Camera_ShouldBeAddable |
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◆ UnitySensors_Transform_ShouldBeAccessible()
IEnumerator UnitySensors.Tests.Runtime.UnitySensorRuntimeTests.UnitySensors_Transform_ShouldBeAccessible |
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◆ _testObject
GameObject UnitySensors.Tests.Runtime.UnitySensorRuntimeTests._testObject |
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The documentation for this class was generated from the following file: