◆ Init()
◆ OnDisable()
◆ Update()
◆ UpdateBuffers()
◆ Visualize()
◆ _args
◆ _argsBuffer
◆ _bufferSize
◆ _cachedPointsCount
◆ _mat
◆ _mesh
◆ _pointsBuffer
◆ BUFFER_SIZE_DICTIONARY
Initial value:= new Dictionary<Type, int>()
{
{ typeof(PointXYZ), 12 },
{ typeof(PointXYZI), 16 }
}
◆ SHADER_NAME_DICTIONARY
Initial value:= new Dictionary<Type, string>()
{
{ typeof(PointXYZ), "UnitySensors/PointCloudXYZ" },
{ typeof(PointXYZI), "UnitySensors/PointCloudXYZI" }
}
The documentation for this class was generated from the following file: