◆ Execute()
| void UnitySensors.ROS.Serializer.Image.ImageEncodeJob.Execute |
( |
int |
index | ) |
|
◆ bytesPerPixel
| int UnitySensors.ROS.Serializer.Image.ImageEncodeJob.bytesPerPixel |
◆ distanceFactor
| float UnitySensors.ROS.Serializer.Image.ImageEncodeJob.distanceFactor |
◆ encoding
| Encoding UnitySensors.ROS.Serializer.Image.ImageEncodeJob.encoding |
◆ height
| int UnitySensors.ROS.Serializer.Image.ImageEncodeJob.height |
◆ sourceTextureRawDataColorRGBA32
| NativeArray<ColorRGBA32> UnitySensors.ROS.Serializer.Image.ImageEncodeJob.sourceTextureRawDataColorRGBA32 |
◆ sourceTextureRawDataColorRGBAF
| NativeArray<Color> UnitySensors.ROS.Serializer.Image.ImageEncodeJob.sourceTextureRawDataColorRGBAF |
◆ targetTextureRawData
| NativeArray<byte> UnitySensors.ROS.Serializer.Image.ImageEncodeJob.targetTextureRawData |
◆ width
| int UnitySensors.ROS.Serializer.Image.ImageEncodeJob.width |
The documentation for this struct was generated from the following file: