◆ Execute()
| void UnitySensors.Sensor.Camera.ITextureToPointsJob.Execute |
( |
int |
index | ) |
|
◆ depthPixels
| NativeArray<Color> UnitySensors.Sensor.Camera.ITextureToPointsJob.depthPixels |
◆ directions
| NativeArray<float3> UnitySensors.Sensor.Camera.ITextureToPointsJob.directions |
◆ far
| float UnitySensors.Sensor.Camera.ITextureToPointsJob.far |
◆ near
| float UnitySensors.Sensor.Camera.ITextureToPointsJob.near |
◆ noises
| NativeArray<float> UnitySensors.Sensor.Camera.ITextureToPointsJob.noises |
◆ points
| NativeArray<PointXYZ> UnitySensors.Sensor.Camera.ITextureToPointsJob.points |
The documentation for this struct was generated from the following file: