◆ Execute()
| void UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.Execute |
( |
int |
index | ) |
|
◆ aspect
| float UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.aspect |
◆ cameraPosition
| float3 UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.cameraPosition |
◆ depthValues
| NativeArray<float> UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.depthValues |
◆ farClipPlane
| float UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.farClipPlane |
◆ forward
| float3 UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.forward |
◆ height
| int UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.height |
◆ right
| float3 UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.right |
◆ tanHalfFov
| float UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.tanHalfFov |
◆ up
| float3 UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.up |
◆ width
| int UnitySensors.Sensor.Camera.ParallelRaycastDepthJob.width |
The documentation for this struct was generated from the following file: