◆ Execute()
| void UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.Execute |
( |
int |
index | ) |
|
◆ directions
| NativeArray<float3> UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.directions |
◆ indexOffset
| int UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.indexOffset |
◆ maxIntensity
| float UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.maxIntensity |
◆ maxRange
| float UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.maxRange |
◆ minRange
| float UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.minRange |
◆ noises
| NativeArray<float> UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.noises |
◆ points
| NativeArray<PointXYZI> UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.points |
◆ raycastHits
| NativeArray<RaycastHit> UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.raycastHits |
◆ sqrMinRange
| float UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.sqrMinRange |
The documentation for this struct was generated from the following file: