◆ Execute()
void UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.Execute |
( |
int |
index | ) |
|
◆ directions
NativeArray<float3> UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.directions |
◆ indexOffset
int UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.indexOffset |
◆ maxIntensity
float UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.maxIntensity |
◆ maxRange
float UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.maxRange |
◆ minRange
float UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.minRange |
◆ noises
NativeArray<float> UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.noises |
◆ points
NativeArray<PointXYZI> UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.points |
◆ raycastHits
NativeArray<RaycastHit> UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.raycastHits |
◆ sqrMinRange
float UnitySensors.Sensor.LiDAR.IRaycastHitsToPointsJob.sqrMinRange |
The documentation for this struct was generated from the following file: