◆ Execute()
void UnitySensors.Sensor.LiDAR.ITextureToPointsJob.Execute |
( |
int |
index | ) |
|
◆ directions
NativeArray<float3> UnitySensors.Sensor.LiDAR.ITextureToPointsJob.directions |
◆ far
float UnitySensors.Sensor.LiDAR.ITextureToPointsJob.far |
◆ indexOffset
int UnitySensors.Sensor.LiDAR.ITextureToPointsJob.indexOffset |
◆ maxIntensity
float UnitySensors.Sensor.LiDAR.ITextureToPointsJob.maxIntensity |
◆ near
float UnitySensors.Sensor.LiDAR.ITextureToPointsJob.near |
◆ noises
NativeArray<float> UnitySensors.Sensor.LiDAR.ITextureToPointsJob.noises |
◆ pixelIndices
NativeArray<int> UnitySensors.Sensor.LiDAR.ITextureToPointsJob.pixelIndices |
◆ pixels
NativeArray<Color> UnitySensors.Sensor.LiDAR.ITextureToPointsJob.pixels |
◆ points
NativeArray<PointXYZI> UnitySensors.Sensor.LiDAR.ITextureToPointsJob.points |
◆ sqrNear
float UnitySensors.Sensor.LiDAR.ITextureToPointsJob.sqrNear |
The documentation for this struct was generated from the following file: