◆ Execute()
| void UnitySensors.Sensor.LiDAR.ITextureToPointsJob.Execute |
( |
int |
index | ) |
|
◆ directions
| NativeArray<float3> UnitySensors.Sensor.LiDAR.ITextureToPointsJob.directions |
◆ far
| float UnitySensors.Sensor.LiDAR.ITextureToPointsJob.far |
◆ indexOffset
| int UnitySensors.Sensor.LiDAR.ITextureToPointsJob.indexOffset |
◆ maxIntensity
| float UnitySensors.Sensor.LiDAR.ITextureToPointsJob.maxIntensity |
◆ near
| float UnitySensors.Sensor.LiDAR.ITextureToPointsJob.near |
◆ noises
| NativeArray<float> UnitySensors.Sensor.LiDAR.ITextureToPointsJob.noises |
◆ pixelIndices
| NativeArray<int> UnitySensors.Sensor.LiDAR.ITextureToPointsJob.pixelIndices |
◆ pixels
| NativeArray<Color> UnitySensors.Sensor.LiDAR.ITextureToPointsJob.pixels |
◆ points
| NativeArray<PointXYZI> UnitySensors.Sensor.LiDAR.ITextureToPointsJob.points |
◆ sqrNear
| float UnitySensors.Sensor.LiDAR.ITextureToPointsJob.sqrNear |
The documentation for this struct was generated from the following file: