◆ Execute()
void UnitySensors.Sensor.LiDAR.IUpdateRaycastCommandsJob.Execute |
( |
int |
index | ) |
|
◆ directions
NativeArray<float3> UnitySensors.Sensor.LiDAR.IUpdateRaycastCommandsJob.directions |
◆ indexOffset
int UnitySensors.Sensor.LiDAR.IUpdateRaycastCommandsJob.indexOffset |
◆ localToWorldMatrix
Matrix4x4 UnitySensors.Sensor.LiDAR.IUpdateRaycastCommandsJob.localToWorldMatrix |
◆ maxRange
float UnitySensors.Sensor.LiDAR.IUpdateRaycastCommandsJob.maxRange |
◆ origin
Vector3 UnitySensors.Sensor.LiDAR.IUpdateRaycastCommandsJob.origin |
◆ raycastCommands
NativeArray<RaycastCommand> UnitySensors.Sensor.LiDAR.IUpdateRaycastCommandsJob.raycastCommands |
The documentation for this struct was generated from the following file: