◆ Init()
override void UnitySensors.Sensor.Camera.CameraSensor.Init |
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◆ LoadTexture()
bool UnitySensors.Sensor.Camera.CameraSensor.LoadTexture |
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◆ OnSensorDestroy()
override void UnitySensors.Sensor.Camera.CameraSensor.OnSensorDestroy |
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◆ UpdateSensor()
override void UnitySensors.Sensor.Camera.CameraSensor.UpdateSensor |
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◆ _fov
float UnitySensors.Sensor.Camera.CameraSensor._fov = 30.0f |
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◆ _m_camera
UnityEngine.Camera UnitySensors.Sensor.Camera.CameraSensor._m_camera |
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◆ _maxRange
float UnitySensors.Sensor.Camera.CameraSensor._maxRange = 100.0f |
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◆ _minRange
float UnitySensors.Sensor.Camera.CameraSensor._minRange = 0.05f |
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◆ _resolution
Vector2Int UnitySensors.Sensor.Camera.CameraSensor._resolution = new Vector2Int(640, 480) |
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◆ _rt
RenderTexture UnitySensors.Sensor.Camera.CameraSensor._rt = null |
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◆ _texture
Texture2D UnitySensors.Sensor.Camera.CameraSensor._texture |
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◆ m_camera
UnityEngine.Camera UnitySensors.Sensor.Camera.CameraSensor.m_camera |
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get |
◆ maxRange
float UnitySensors.Sensor.Camera.CameraSensor.maxRange |
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getprotected |
◆ resolution
Vector2Int UnitySensors.Sensor.Camera.CameraSensor.resolution |
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get |
◆ texture
Texture2D UnitySensors.Sensor.Camera.CameraSensor.texture |
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get |
The documentation for this class was generated from the following file: