◆ Init()
override void UnitySensors.Sensor.Camera.CameraSensor.Init |
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protected |
◆ _camera
UnityEngine.Camera UnitySensors.Sensor.Camera.CameraSensor._camera |
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protected |
◆ _fov
float UnitySensors.Sensor.Camera.CameraSensor._fov = 30.0f |
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package |
◆ _resolution
Vector2Int UnitySensors.Sensor.Camera.CameraSensor._resolution = new Vector2Int(640, 480) |
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package |
◆ _rt
RenderTexture UnitySensors.Sensor.Camera.CameraSensor._rt = null |
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protected |
◆ _texture
Texture2D UnitySensors.Sensor.Camera.CameraSensor._texture |
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◆ m_camera
UnityEngine.Camera UnitySensors.Sensor.Camera.CameraSensor.m_camera |
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get |
◆ texture0
virtual Texture2D UnitySensors.Sensor.Camera.CameraSensor.texture0 |
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get |
◆ texture0FarClipPlane
float UnitySensors.Sensor.Camera.CameraSensor.texture0FarClipPlane |
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get |
◆ texture1
virtual Texture2D UnitySensors.Sensor.Camera.CameraSensor.texture1 |
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get |
The documentation for this class was generated from the following file: