◆ Awake()
void UnitySensors.Sensor.UnitySensor.Awake |
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◆ Init()
void UnitySensors.Sensor.UnitySensor.Init |
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abstractprotected |
◆ InitializeSensorOffset()
void UnitySensors.Sensor.UnitySensor.InitializeSensorOffset |
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◆ OnDestroy()
void UnitySensors.Sensor.UnitySensor.OnDestroy |
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◆ OnSensorDestroy()
void UnitySensors.Sensor.UnitySensor.OnSensorDestroy |
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◆ OnValidate()
void UnitySensors.Sensor.UnitySensor.OnValidate |
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◆ Start()
void UnitySensors.Sensor.UnitySensor.Start |
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◆ UpdateSensor()
IEnumerator UnitySensors.Sensor.UnitySensor.UpdateSensor |
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◆ UpdateSensorOnce()
virtual IEnumerator UnitySensors.Sensor.UnitySensor.UpdateSensorOnce |
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◆ UpdateSensorPeriodically()
IEnumerator UnitySensors.Sensor.UnitySensor.UpdateSensorPeriodically |
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◆ _dt
float UnitySensors.Sensor.UnitySensor._dt |
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◆ _frequency
float UnitySensors.Sensor.UnitySensor._frequency = 10.0f |
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◆ _frequency_inv
float UnitySensors.Sensor.UnitySensor._frequency_inv |
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◆ _sensor_count
int UnitySensors.Sensor.UnitySensor._sensor_count = 0 |
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◆ _sensor_id
int UnitySensors.Sensor.UnitySensor._sensor_id |
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◆ _time
float UnitySensors.Sensor.UnitySensor._time |
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◆ onSensorUpdateComplete
Action UnitySensors.Sensor.UnitySensor.onSensorUpdateComplete |
◆ dt
float UnitySensors.Sensor.UnitySensor.dt |
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get |
◆ frequency
float UnitySensors.Sensor.UnitySensor.frequency |
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getset |
◆ time
float UnitySensors.Sensor.UnitySensor.time |
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get |
The documentation for this class was generated from the following file: