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float | dt [get] |
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float | time [get] |
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◆ Awake()
void UnitySensors.Sensor.UnitySensor.Awake |
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private |
◆ Init()
void UnitySensors.Sensor.UnitySensor.Init |
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abstractprotected |
◆ OnDestroy()
void UnitySensors.Sensor.UnitySensor.OnDestroy |
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private |
◆ OnSensorDestroy()
void UnitySensors.Sensor.UnitySensor.OnSensorDestroy |
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abstractprotected |
◆ OnSensorUpdated()
delegate void UnitySensors.Sensor.UnitySensor.OnSensorUpdated |
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◆ Update()
virtual void UnitySensors.Sensor.UnitySensor.Update |
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protectedvirtual |
◆ UpdateSensor()
void UnitySensors.Sensor.UnitySensor.UpdateSensor |
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abstractprotected |
◆ _dt
float UnitySensors.Sensor.UnitySensor._dt |
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private |
◆ _frequency
float UnitySensors.Sensor.UnitySensor._frequency = 10.0f |
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private |
◆ _frequency_inv
float UnitySensors.Sensor.UnitySensor._frequency_inv |
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private |
◆ _time
float UnitySensors.Sensor.UnitySensor._time |
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private |
◆ onSensorUpdated
◆ dt
float UnitySensors.Sensor.UnitySensor.dt |
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get |
◆ time
float UnitySensors.Sensor.UnitySensor.time |
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get |
The documentation for this class was generated from the following file: