◆ Awake()
| void UnitySensors.Sensor.UnitySensor.Awake |
( |
| ) |
|
|
private |
◆ Init()
| void UnitySensors.Sensor.UnitySensor.Init |
( |
| ) |
|
|
abstractprotected |
◆ InitializeSensorOffset()
| void UnitySensors.Sensor.UnitySensor.InitializeSensorOffset |
( |
| ) |
|
|
private |
◆ OnDestroy()
| void UnitySensors.Sensor.UnitySensor.OnDestroy |
( |
| ) |
|
|
private |
◆ OnSensorDestroy()
| void UnitySensors.Sensor.UnitySensor.OnSensorDestroy |
( |
| ) |
|
|
abstractprotected |
◆ OnValidate()
| void UnitySensors.Sensor.UnitySensor.OnValidate |
( |
| ) |
|
|
private |
◆ Start()
| void UnitySensors.Sensor.UnitySensor.Start |
( |
| ) |
|
|
private |
◆ UpdateSensor()
| IEnumerator UnitySensors.Sensor.UnitySensor.UpdateSensor |
( |
| ) |
|
|
abstractprotected |
◆ UpdateSensorOnce()
| virtual IEnumerator UnitySensors.Sensor.UnitySensor.UpdateSensorOnce |
( |
| ) |
|
|
virtual |
◆ UpdateSensorPeriodically()
| IEnumerator UnitySensors.Sensor.UnitySensor.UpdateSensorPeriodically |
( |
| ) |
|
|
private |
◆ _dt
| float UnitySensors.Sensor.UnitySensor._dt |
|
private |
◆ _frequency
| float UnitySensors.Sensor.UnitySensor._frequency = 10.0f |
|
package |
◆ _frequency_inv
| float UnitySensors.Sensor.UnitySensor._frequency_inv |
|
private |
◆ _sensor_count
| int UnitySensors.Sensor.UnitySensor._sensor_count = 0 |
|
staticprivate |
◆ _sensor_id
| int UnitySensors.Sensor.UnitySensor._sensor_id |
|
private |
◆ _time
| float UnitySensors.Sensor.UnitySensor._time |
|
private |
◆ onSensorUpdateComplete
| Action UnitySensors.Sensor.UnitySensor.onSensorUpdateComplete |
◆ dt
| float UnitySensors.Sensor.UnitySensor.dt |
|
get |
◆ frequency
| float UnitySensors.Sensor.UnitySensor.frequency |
|
getset |
◆ time
| float UnitySensors.Sensor.UnitySensor.time |
|
get |
The documentation for this class was generated from the following file: