◆ Init()
override void UnitySensors.Sensor.GroundTruth.GroundTruth.Init |
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protectedvirtual |
◆ OnSensorDestroy()
override void UnitySensors.Sensor.GroundTruth.GroundTruth.OnSensorDestroy |
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protectedvirtual |
◆ UpdateSensor()
override void UnitySensors.Sensor.GroundTruth.GroundTruth.UpdateSensor |
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protectedvirtual |
◆ _transform
Transform UnitySensors.Sensor.GroundTruth.GroundTruth._transform |
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private |
◆ position
Vector3 UnitySensors.Sensor.GroundTruth.GroundTruth.position |
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get |
◆ rotation
Quaternion UnitySensors.Sensor.GroundTruth.GroundTruth.rotation |
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get |
The documentation for this class was generated from the following file:
- Assets/UnitySensors/Runtime/Scripts/Sensors/GroundTruth/GroundTruth.cs