◆ SourceTexture
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Texture0 | |
Texture1 | |
◆ Init()
override void UnitySensors.ROS.Serializer.Sensor.CompressedImageMsgSerializer.Init |
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◆ Serialize()
override CompressedImageMsg UnitySensors.ROS.Serializer.Sensor.CompressedImageMsgSerializer.Serialize |
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virtual |
◆ _header
HeaderSerializer UnitySensors.ROS.Serializer.Sensor.CompressedImageMsgSerializer._header |
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private |
◆ _source
Object UnitySensors.ROS.Serializer.Sensor.CompressedImageMsgSerializer._source |
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private |
◆ _sourceInterface
ITextureInterface UnitySensors.ROS.Serializer.Sensor.CompressedImageMsgSerializer._sourceInterface |
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private |
◆ _sourceTexture
SourceTexture UnitySensors.ROS.Serializer.Sensor.CompressedImageMsgSerializer._sourceTexture |
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private |
◆ quality
int UnitySensors.ROS.Serializer.Sensor.CompressedImageMsgSerializer.quality = 75 |
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private |
The documentation for this class was generated from the following file: