◆ CameraModel
| Enumerator |
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| UCM | |
| EUCM | |
| DS | |
| KB4 | |
| OCAM | |
| Equidistant | |
◆ Init()
| override void UnitySensors.Sensor.Camera.FisheyeCameraSensor.Init |
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◆ OnSensorDestroy()
| override void UnitySensors.Sensor.Camera.FisheyeCameraSensor.OnSensorDestroy |
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◆ UpdateSensor()
| override IEnumerator UnitySensors.Sensor.Camera.FisheyeCameraSensor.UpdateSensor |
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◆ _a0
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._a0 = 190.87f |
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◆ _a1
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._a1 = 0.0f |
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◆ _a2
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._a2 = 0.0f |
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◆ _a3
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._a3 = -0.000003f |
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◆ _a4
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._a4 = 0.0f |
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◆ _affineCoeffs
| Vector4 UnitySensors.Sensor.Camera.FisheyeCameraSensor._affineCoeffs = new Vector4(1.0f, 0.0f, 0.0f, 1.0f) |
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◆ _alpha
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._alpha = 1.0f |
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◆ _beta
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._beta = 0.0f |
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◆ _cameraModel
◆ _cubemap
| RenderTexture UnitySensors.Sensor.Camera.FisheyeCameraSensor._cubemap |
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◆ _cubemapResolution
| int UnitySensors.Sensor.Camera.FisheyeCameraSensor._cubemapResolution = 1024 |
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◆ _fisheyeMat
| Material UnitySensors.Sensor.Camera.FisheyeCameraSensor._fisheyeMat |
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◆ _focalLength
| Vector2 UnitySensors.Sensor.Camera.FisheyeCameraSensor._focalLength = new Vector2(1.0f, 1.0f) |
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◆ _kb4
| Vector4 UnitySensors.Sensor.Camera.FisheyeCameraSensor._kb4 = new Vector4(-0.01f, 0.03f, -0.02f, 0.005f) |
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◆ _principalPoint
| Vector2 UnitySensors.Sensor.Camera.FisheyeCameraSensor._principalPoint = new Vector2(512f, 512f) |
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◆ _textureLoader
| TextureLoader UnitySensors.Sensor.Camera.FisheyeCameraSensor._textureLoader |
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◆ _viewAngle
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._viewAngle = 210 |
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◆ _xi
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._xi = 0.34f |
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package |
The documentation for this class was generated from the following file: