◆ CameraModel
| Enumerator |
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| Equidistant | |
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◆ Init()
| override void UnitySensors.Sensor.Camera.FisheyeCameraSensor.Init |
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◆ OnSensorDestroy()
| override void UnitySensors.Sensor.Camera.FisheyeCameraSensor.OnSensorDestroy |
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◆ UpdateSensor()
| override IEnumerator UnitySensors.Sensor.Camera.FisheyeCameraSensor.UpdateSensor |
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◆ _alpha
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._alpha = 1.0f |
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◆ _beta
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._beta = 0.0f |
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◆ _cameraModel
◆ _cubemap
| RenderTexture UnitySensors.Sensor.Camera.FisheyeCameraSensor._cubemap |
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◆ _cubemapResolution
| int UnitySensors.Sensor.Camera.FisheyeCameraSensor._cubemapResolution = 1024 |
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◆ _fisheyeMat
| Material UnitySensors.Sensor.Camera.FisheyeCameraSensor._fisheyeMat |
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◆ _focalLength
| Vector2 UnitySensors.Sensor.Camera.FisheyeCameraSensor._focalLength = new Vector2(1.0f, 1.0f) |
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◆ _principalPoint
| Vector2 UnitySensors.Sensor.Camera.FisheyeCameraSensor._principalPoint = new Vector2(512f, 512f) |
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◆ _textureLoader
| TextureLoader UnitySensors.Sensor.Camera.FisheyeCameraSensor._textureLoader |
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◆ _viewAngle
| float UnitySensors.Sensor.Camera.FisheyeCameraSensor._viewAngle = 210 |
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The documentation for this class was generated from the following file: