◆ Init()
override void UnitySensors.Sensor.Camera.RGBCameraSensor.Init |
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◆ LoadTexture()
bool UnitySensors.Sensor.Camera.RGBCameraSensor.LoadTexture |
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protected |
◆ OnSensorDestroy()
override void UnitySensors.Sensor.Camera.RGBCameraSensor.OnSensorDestroy |
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◆ UpdateSensor()
override void UnitySensors.Sensor.Camera.RGBCameraSensor.UpdateSensor |
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◆ _camera
UnityEngine.Camera UnitySensors.Sensor.Camera.RGBCameraSensor._camera |
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◆ _rt
RenderTexture UnitySensors.Sensor.Camera.RGBCameraSensor._rt = null |
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private |
◆ _texture
Texture2D UnitySensors.Sensor.Camera.RGBCameraSensor._texture |
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◆ m_camera
override UnityEngine.Camera UnitySensors.Sensor.Camera.RGBCameraSensor.m_camera |
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get |
◆ texture0
Texture2D UnitySensors.Sensor.Camera.RGBCameraSensor.texture0 |
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get |
◆ texture1
Texture2D UnitySensors.Sensor.Camera.RGBCameraSensor.texture1 |
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get |
The documentation for this class was generated from the following file: