◆ Init()
| override void UnitySensors.Sensor.Camera.RGBDCameraSensor.Init |
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◆ OnRenderImage()
| void UnitySensors.Sensor.Camera.RGBDCameraSensor.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
dest |
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◆ OnSensorDestroy()
| override void UnitySensors.Sensor.Camera.RGBDCameraSensor.OnSensorDestroy |
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◆ SetupDirections()
| void UnitySensors.Sensor.Camera.RGBDCameraSensor.SetupDirections |
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◆ SetupJob()
| void UnitySensors.Sensor.Camera.RGBDCameraSensor.SetupJob |
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◆ UpdateSensor()
| override IEnumerator UnitySensors.Sensor.Camera.RGBDCameraSensor.UpdateSensor |
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◆ _colorCamera
| UnityEngine.Camera UnitySensors.Sensor.Camera.RGBDCameraSensor._colorCamera |
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◆ _colorRt
| RenderTexture UnitySensors.Sensor.Camera.RGBDCameraSensor._colorRt = null |
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◆ _colorTexture
| Texture2D UnitySensors.Sensor.Camera.RGBDCameraSensor._colorTexture |
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◆ _colorTextureLoader
| TextureLoader UnitySensors.Sensor.Camera.RGBDCameraSensor._colorTextureLoader |
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◆ _convertToPointCloud
| bool UnitySensors.Sensor.Camera.RGBDCameraSensor._convertToPointCloud = false |
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◆ _depthCameraMat
| Material UnitySensors.Sensor.Camera.RGBDCameraSensor._depthCameraMat |
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◆ _depthRt
| RenderTexture UnitySensors.Sensor.Camera.RGBDCameraSensor._depthRt = null |
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◆ _depthTexture
| Texture2D UnitySensors.Sensor.Camera.RGBDCameraSensor._depthTexture |
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◆ _depthTextureLoader
| TextureLoader UnitySensors.Sensor.Camera.RGBDCameraSensor._depthTextureLoader |
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◆ _directions
| NativeArray<float3> UnitySensors.Sensor.Camera.RGBDCameraSensor._directions |
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◆ _gaussianNoiseSigma
| float UnitySensors.Sensor.Camera.RGBDCameraSensor._gaussianNoiseSigma = 0.0f |
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◆ _jobHandle
| JobHandle UnitySensors.Sensor.Camera.RGBDCameraSensor._jobHandle |
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◆ _maxRange
| float UnitySensors.Sensor.Camera.RGBDCameraSensor._maxRange = 100.0f |
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◆ _minRange
| float UnitySensors.Sensor.Camera.RGBDCameraSensor._minRange = 0.05f |
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◆ _noises
| NativeArray<float> UnitySensors.Sensor.Camera.RGBDCameraSensor._noises |
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◆ _pointCloud
◆ _pointsNum
| int UnitySensors.Sensor.Camera.RGBDCameraSensor._pointsNum |
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◆ _textureToPointsJob
◆ _updateGaussianNoisesJob
◆ _depthCamera
| UnityEngine.Camera UnitySensors.Sensor.Camera.RGBDCameraSensor._depthCamera |
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getprotected |
◆ convertToPointCloud
| bool UnitySensors.Sensor.Camera.RGBDCameraSensor.convertToPointCloud |
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getset |
◆ pointCloud
◆ pointsNum
| int UnitySensors.Sensor.Camera.RGBDCameraSensor.pointsNum |
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get |
◆ texture0
| override Texture2D UnitySensors.Sensor.Camera.RGBDCameraSensor.texture0 |
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get |
◆ texture1
| override Texture2D UnitySensors.Sensor.Camera.RGBDCameraSensor.texture1 |
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get |
The documentation for this class was generated from the following file: