◆ Init()
override void UnitySensors.Sensor.Camera.RGBDCameraSensor.Init |
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◆ LoadColorTexture()
bool UnitySensors.Sensor.Camera.RGBDCameraSensor.LoadColorTexture |
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◆ LoadDepthTexture()
bool UnitySensors.Sensor.Camera.RGBDCameraSensor.LoadDepthTexture |
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◆ OnRenderImage()
void UnitySensors.Sensor.Camera.RGBDCameraSensor.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
dest |
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◆ OnSensorDestroy()
override void UnitySensors.Sensor.Camera.RGBDCameraSensor.OnSensorDestroy |
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◆ SetupDirections()
void UnitySensors.Sensor.Camera.RGBDCameraSensor.SetupDirections |
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◆ SetupJob()
void UnitySensors.Sensor.Camera.RGBDCameraSensor.SetupJob |
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◆ UpdateSensor()
override void UnitySensors.Sensor.Camera.RGBDCameraSensor.UpdateSensor |
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◆ _colorCamera
UnityEngine.Camera UnitySensors.Sensor.Camera.RGBDCameraSensor._colorCamera |
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◆ _colorRt
RenderTexture UnitySensors.Sensor.Camera.RGBDCameraSensor._colorRt = null |
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◆ _colorTexture
Texture2D UnitySensors.Sensor.Camera.RGBDCameraSensor._colorTexture |
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◆ _depthCamera
UnityEngine.Camera UnitySensors.Sensor.Camera.RGBDCameraSensor._depthCamera |
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◆ _depthRt
RenderTexture UnitySensors.Sensor.Camera.RGBDCameraSensor._depthRt = null |
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◆ _depthTexture
Texture2D UnitySensors.Sensor.Camera.RGBDCameraSensor._depthTexture |
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◆ _directions
NativeArray<float3> UnitySensors.Sensor.Camera.RGBDCameraSensor._directions |
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◆ _gaussianNoiseSigma
float UnitySensors.Sensor.Camera.RGBDCameraSensor._gaussianNoiseSigma = 0.0f |
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◆ _jobHandle
JobHandle UnitySensors.Sensor.Camera.RGBDCameraSensor._jobHandle |
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◆ _mat
Material UnitySensors.Sensor.Camera.RGBDCameraSensor._mat |
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◆ _maxRange
float UnitySensors.Sensor.Camera.RGBDCameraSensor._maxRange = 100.0f |
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◆ _minRange
float UnitySensors.Sensor.Camera.RGBDCameraSensor._minRange = 0.05f |
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◆ _noises
NativeArray<float> UnitySensors.Sensor.Camera.RGBDCameraSensor._noises |
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◆ _pointCloud
PointCloud<PointXYZRGB> UnitySensors.Sensor.Camera.RGBDCameraSensor._pointCloud |
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◆ _pointsNum
int UnitySensors.Sensor.Camera.RGBDCameraSensor._pointsNum |
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◆ _textureToPointsJob
◆ _updateGaussianNoisesJob
◆ m_camera
override UnityEngine.Camera UnitySensors.Sensor.Camera.RGBDCameraSensor.m_camera |
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◆ pointCloud
PointCloud<PointXYZRGB> UnitySensors.Sensor.Camera.RGBDCameraSensor.pointCloud |
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◆ pointsNum
int UnitySensors.Sensor.Camera.RGBDCameraSensor.pointsNum |
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◆ texture0
Texture2D UnitySensors.Sensor.Camera.RGBDCameraSensor.texture0 |
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◆ texture1
Texture2D UnitySensors.Sensor.Camera.RGBDCameraSensor.texture1 |
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The documentation for this class was generated from the following file: