◆ GetTFData() [1/2]
TFData [] UnitySensors.Sensor.TF.TF.GetTFData |
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◆ GetTFData() [2/2]
TFData [] UnitySensors.Sensor.TF.TF.GetTFData |
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string |
frame_id_parent, |
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Matrix4x4 |
worldToLocalMatrix, |
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Quaternion |
worldToLocalQuaternion |
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◆ Init()
override void UnitySensors.Sensor.TF.TF.Init |
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protectedvirtual |
◆ OnSensorDestroy()
override void UnitySensors.Sensor.TF.TF.OnSensorDestroy |
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protectedvirtual |
◆ UpdateSensor()
override void UnitySensors.Sensor.TF.TF.UpdateSensor |
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protectedvirtual |
◆ _children
TF [] UnitySensors.Sensor.TF.TF._children |
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private |
◆ _frame_id
string UnitySensors.Sensor.TF.TF._frame_id |
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private |
◆ _transform
Transform UnitySensors.Sensor.TF.TF._transform |
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private |
The documentation for this class was generated from the following file:
- Assets/UnitySensors/Runtime/Scripts/Sensors/TF/TF.cs