◆ Init()
override void UnitySensors.Sensor.Camera.DepthCameraSensor.Init |
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◆ OnRenderImage()
void UnitySensors.Sensor.Camera.DepthCameraSensor.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
dest |
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) |
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private |
◆ OnSensorDestroy()
override void UnitySensors.Sensor.Camera.DepthCameraSensor.OnSensorDestroy |
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protectedvirtual |
◆ SetupDirections()
void UnitySensors.Sensor.Camera.DepthCameraSensor.SetupDirections |
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private |
◆ SetupJob()
void UnitySensors.Sensor.Camera.DepthCameraSensor.SetupJob |
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private |
◆ UpdateSensor()
override void UnitySensors.Sensor.Camera.DepthCameraSensor.UpdateSensor |
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protectedvirtual |
◆ _directions
NativeArray<float3> UnitySensors.Sensor.Camera.DepthCameraSensor._directions |
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◆ _gaussianNoiseSigma
float UnitySensors.Sensor.Camera.DepthCameraSensor._gaussianNoiseSigma = 0.0f |
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◆ _jobHandle
JobHandle UnitySensors.Sensor.Camera.DepthCameraSensor._jobHandle |
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◆ _mat
Material UnitySensors.Sensor.Camera.DepthCameraSensor._mat |
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◆ _noises
NativeArray<float> UnitySensors.Sensor.Camera.DepthCameraSensor._noises |
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private |
◆ _pointCloud
◆ _pointsNum
int UnitySensors.Sensor.Camera.DepthCameraSensor._pointsNum |
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private |
◆ _textureToPointsJob
◆ _updateGaussianNoisesJob
◆ pointCloud
◆ pointsNum
int UnitySensors.Sensor.Camera.DepthCameraSensor.pointsNum |
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get |
The documentation for this class was generated from the following file: