◆ Init()
override void UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor.Init |
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◆ LoadScanData()
void UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor.LoadScanData |
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◆ LoadTexture()
bool UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor.LoadTexture |
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◆ OnSensorDestroy()
override void UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor.OnSensorDestroy |
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◆ SetupCamera()
void UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor.SetupCamera |
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◆ SetupJobs()
void UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor.SetupJobs |
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◆ UpdateSensor()
override void UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor.UpdateSensor |
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◆ _camerasNum
int UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._camerasNum = 0 |
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◆ _directions
NativeArray<float3> UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._directions |
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◆ _horizontalFOV
float UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._horizontalFOV |
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◆ _jobHandle
JobHandle UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._jobHandle |
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◆ _noises
NativeArray<float> UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._noises |
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◆ _pixelIndices
NativeArray<int> UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._pixelIndices |
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◆ _pixels
NativeArray<Color> UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._pixels |
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◆ _rt
RenderTexture UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._rt |
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◆ _texture
Texture2D UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._texture |
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◆ _texturePixelsNum
int UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._texturePixelsNum = 1 |
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◆ _textureSizePerCamera
Vector2Int UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._textureSizePerCamera |
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◆ _textureToPointsJob
◆ _transform
Transform UnitySensors.Sensor.LiDAR.DepthBufferLiDARSensor._transform |
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◆ _updateGaussianNoisesJob
The documentation for this class was generated from the following file: