◆ Init()
| override void UnitySensors.Sensor.LiDAR.LiDARSensor.Init |
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protected |
◆ Initialize()
| virtual void UnitySensors.Sensor.LiDAR.LiDARSensor.Initialize |
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virtual |
◆ OnSensorDestroy()
| override void UnitySensors.Sensor.LiDAR.LiDARSensor.OnSensorDestroy |
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protected |
◆ _gaussianNoiseSigma
| float UnitySensors.Sensor.LiDAR.LiDARSensor._gaussianNoiseSigma = 0.0f |
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private |
◆ _maxIntensity
| float UnitySensors.Sensor.LiDAR.LiDARSensor._maxIntensity = 255.0f |
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private |
◆ _maxRange
| float UnitySensors.Sensor.LiDAR.LiDARSensor._maxRange = 100.0f |
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private |
◆ _minRange
| float UnitySensors.Sensor.LiDAR.LiDARSensor._minRange = 0.5f |
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private |
◆ _pointCloud
◆ _pointsNumPerScan
| int UnitySensors.Sensor.LiDAR.LiDARSensor._pointsNumPerScan = 1 |
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private |
◆ _scanPattern
| ScanPattern UnitySensors.Sensor.LiDAR.LiDARSensor._scanPattern |
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private |
◆ gaussianNoiseSigma
| float UnitySensors.Sensor.LiDAR.LiDARSensor.gaussianNoiseSigma |
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getprotected |
◆ maxIntensity
| float UnitySensors.Sensor.LiDAR.LiDARSensor.maxIntensity |
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getprotected |
◆ maxRange
| float UnitySensors.Sensor.LiDAR.LiDARSensor.maxRange |
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getprotected |
◆ minRange
| float UnitySensors.Sensor.LiDAR.LiDARSensor.minRange |
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getprotected |
◆ pointCloud
◆ pointsNum
| int UnitySensors.Sensor.LiDAR.LiDARSensor.pointsNum |
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get |
◆ scanPattern
| ScanPattern UnitySensors.Sensor.LiDAR.LiDARSensor.scanPattern |
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getprotected |
The documentation for this class was generated from the following file: