◆ Init()
override void UnitySensors.Sensor.LiDAR.LiDARSensor.Init |
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protectedvirtual |
◆ OnSensorDestroy()
override void UnitySensors.Sensor.LiDAR.LiDARSensor.OnSensorDestroy |
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protectedvirtual |
◆ _gaussianNoiseSigma
float UnitySensors.Sensor.LiDAR.LiDARSensor._gaussianNoiseSigma = 0.0f |
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private |
◆ _maxIntensity
float UnitySensors.Sensor.LiDAR.LiDARSensor._maxIntensity = 255.0f |
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private |
◆ _maxRange
float UnitySensors.Sensor.LiDAR.LiDARSensor._maxRange = 100.0f |
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private |
◆ _minRange
float UnitySensors.Sensor.LiDAR.LiDARSensor._minRange = 0.5f |
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private |
◆ _pointCloud
PointCloud<PointXYZI> UnitySensors.Sensor.LiDAR.LiDARSensor._pointCloud |
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private |
◆ _pointsNumPerScan
int UnitySensors.Sensor.LiDAR.LiDARSensor._pointsNumPerScan = 1 |
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private |
◆ _scanPattern
ScanPattern UnitySensors.Sensor.LiDAR.LiDARSensor._scanPattern |
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private |
◆ gaussianNoiseSigma
float UnitySensors.Sensor.LiDAR.LiDARSensor.gaussianNoiseSigma |
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getprotected |
◆ maxIntensity
float UnitySensors.Sensor.LiDAR.LiDARSensor.maxIntensity |
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getprotected |
◆ maxRange
float UnitySensors.Sensor.LiDAR.LiDARSensor.maxRange |
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getprotected |
◆ minRange
float UnitySensors.Sensor.LiDAR.LiDARSensor.minRange |
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getprotected |
◆ pointCloud
PointCloud<PointXYZI> UnitySensors.Sensor.LiDAR.LiDARSensor.pointCloud |
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get |
◆ pointsNum
int UnitySensors.Sensor.LiDAR.LiDARSensor.pointsNum |
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get |
◆ scanPattern
ScanPattern UnitySensors.Sensor.LiDAR.LiDARSensor.scanPattern |
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getprotected |
The documentation for this class was generated from the following file: