◆ Init()
override void UnitySensors.Sensor.LiDAR.RaycastLiDARSensor.Init |
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◆ LoadScanData()
void UnitySensors.Sensor.LiDAR.RaycastLiDARSensor.LoadScanData |
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◆ OnSensorDestroy()
override void UnitySensors.Sensor.LiDAR.RaycastLiDARSensor.OnSensorDestroy |
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◆ SetupJobs()
void UnitySensors.Sensor.LiDAR.RaycastLiDARSensor.SetupJobs |
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◆ UpdateSensor()
override void UnitySensors.Sensor.LiDAR.RaycastLiDARSensor.UpdateSensor |
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◆ _directions
NativeArray<float3> UnitySensors.Sensor.LiDAR.RaycastLiDARSensor._directions |
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◆ _jobHandle
JobHandle UnitySensors.Sensor.LiDAR.RaycastLiDARSensor._jobHandle |
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◆ _noises
NativeArray<float> UnitySensors.Sensor.LiDAR.RaycastLiDARSensor._noises |
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◆ _raycastCommands
NativeArray<RaycastCommand> UnitySensors.Sensor.LiDAR.RaycastLiDARSensor._raycastCommands |
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◆ _raycastHits
NativeArray<RaycastHit> UnitySensors.Sensor.LiDAR.RaycastLiDARSensor._raycastHits |
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◆ _raycastHitsToPointsJob
◆ _transform
Transform UnitySensors.Sensor.LiDAR.RaycastLiDARSensor._transform |
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◆ _updateGaussianNoisesJob
◆ _updateRaycastCommandsJob
The documentation for this class was generated from the following file: